3D Studio Max 2009
 Autodesk 3ds Max 2009 -By a bizarre twist of fate 3DS Max is now owned by the same firm that publishes its age rival, Maya, yet the pair of heavyweight 3D applications remain the two main choices for animators working in the three-dimensional realm. Although Maya’s popularity has increased of late (perhaps largely due to its superior accessibility for newcomers), 3DS still remains a key player within the industry, and this latest incarnation significantly improves upon the wire-frame mapping approach of the past.
Perhaps the biggest innovation within version 8 of the app is the inclusion of a ‘pelt mapping’ feature. For the benefit of those who don’t work for Pixar or Rockstar Games, this is basically a device for ‘unwrapping’ a wireframe model in order to paint its exterior. This can save you a lot of time and unnecessary Photoshop tomfoolery when working with organic objects, such as human faces or characters. However, it isn’t so adept at handling non-organic objects like cars, streets or houses, as the results are typically very liquidy.
As always, 3DS Max allows you to be very precise in terms of the mapping of your creations, perhaps even more so than Maya. Besides the standard mapping tools, the application now contains all manner of alignment features to ensure that you get pinpoint accuracy when modelling. What’s more, 3DS now contains more flexible options for relax, the tool that averages UVs and allows for the automatic relief of texture distortion. If used in conjunction with another function, show edge distortion, then the mapping of your characters becomes all the easier.
There are dozens of other features within the software that will help you produce stunning 3D models without tearing your hair out. We were particularly taken with the render UVW template function, allowing very quick template rendering of your prepared UVs, either in wireframe, filled, mapped or shaded versions. With a raft of skinning and modelling tools, 3DS Max gives you very precise control over your models, without having to code or program every co-ordinate, making it a very user-friendly option.
Naturally, the cost of the full version of the program will put off many 3D hobbyists, but for serious animation professionals it’s an application that is to be ignored at your peril. Although it remains to be seen whether there will be an amalgamation with Maya, 3DX Max remains a world leader in its market and, given enough patience, can be used to transform the outer limits of your imagination into a fantastic reality.
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